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Old Jul 29, 2006, 03:19 PM // 15:19   #21
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If you like this skill you should look at Balth Rage. At 14 myst it deals 96 aoe holy dmg and heals you pretty big when it ends. 5 second recharge to boot.

Personally I use them both for huge Spikes.
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Old Jul 29, 2006, 05:58 PM // 17:58   #22
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Quote:
Originally Posted by Align
Not that it matters.
HOLY DAMAGE DOES NOT IGNORE ARMOR.
but judges' insight DOES. +20%- meaning that with a high str, and max sunder... Armor isnt doing much.


Hmm tho... Dervish scythe + Holy Dmg (we'll say bring BOTH Judges AND Heart... just to keep it going- plus with the unenchant skills for energy gain...etc)

That is how I will kill off some Kurzick MMs... Ill try an AB tonight with those skills (excited)
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Old Jul 29, 2006, 07:28 PM // 19:28   #23
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holy, dark, chaos dmg ONLY IGNORE ARMOR DEPENDING ON THE SKILL DESCRIPTION.

god damn


to above me, armor still has to still be considered fully or else you gonna have +20% penatration on no armor? understand, everything is the same, unless stated otherwise in a skill.

"Foe >> TAKES << X number of dmg, ignores armor."( it does not factor armor into account for that skill.)

if a skill says you do holy dmg, doesnt MEAN jack shit.


lets have everyone here who doesnt know what skill descriptions actually mean, and believe chaos,shadow,or holy dmg always ignores armor. a test shall be, go wand a few different lvl creatures with a wand that does one of those dmg types. try a low lvl creature, then try a high lvl creature. according to you, it should always do 11-22 no matter what. go try it.
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Old Jul 29, 2006, 08:31 PM // 20:31   #24
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Quote:
Originally Posted by floppinghog
lets have everyone here who doesnt know what skill descriptions actually mean, and believe chaos,shadow,or holy dmg always ignores armor. a test shall be, go wand a few different lvl creatures with a wand that does one of those dmg types. try a low lvl creature, then try a high lvl creature. according to you, it should always do 11-22 no matter what. go try it.
they only ignore if its from skills, wands and such are like normal fire or w/e dmg.

any +dmg (unless elemental in MOST cases) is armor ignoring :

"if this attack strikes, u hit for +dmg" (+dmg is armor ignoring)
"target foe takes 55 holy dmg" (ignores)
"target foe is hit for 130 fire dmg" (doesnt ignore)
"target is hit for 100 earth dmg (ignores armor rating)" - ignores (like obs flame)

at least this is how i understand it

the weekend sucks tho
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Old Jul 29, 2006, 09:03 PM // 21:03   #25
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Quote:
Originally Posted by Terra Xin
err7, only selected monk wands/staves deal light damage, judges insight deals holy.
Sorry to pop the bubble, but it is currently broken, unless it was fixed in the last update. It has been doing light damage.

The dervish skill does holy damage, which ignores armor, which is why Shield Of Judgment is effective.

End of story.
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Old Jul 29, 2006, 09:53 PM // 21:53   #26
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Heart of holy flame does not make your attacks ignore armor.
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Old Jul 29, 2006, 10:38 PM // 22:38   #27
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for those noobs that dunno wtf they're talking about go make a d/mo use the div holy skill and banish on 100armor/80/60

you'll get..

same dmg on every armor as the dmg on the skill
holy dmg from skills/spells/sigs = ignore armor "weapons of all types dont ignore! wands/staves/axes"

BUT!
cuz holy flame is an "aoe" type of skill, it is affected by the range of how far your enemy is from you, if your next to a non-moving target it will do the max, anywhere else it seems to do less dmg to a moving target depending on how far it is from the place you casted the skill.

its also why banish does the dmg on the skill no matter what cuz:
1. its a skill with holy dmg "ignore armor"
2. its a direct dmg to a target "not aoe"

enough said..

Last edited by FrOzEnMaGe; Jul 29, 2006 at 10:48 PM // 22:48..
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Old Jul 29, 2006, 11:24 PM // 23:24   #28
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Quite simply, holy damage from skills ignores armor and does exactly the amount of damage it says it does. Holy damage from weapons (even though they may be affected by a skill) doesn't, it does weapon damage + modifiers - armor effect. All holy damage does double to undead.
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Old Jul 29, 2006, 11:52 PM // 23:52   #29
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Quote:
Originally Posted by Solar_Takfar
It does cause double damage against undead, and 5 extra damage about necromancers wearing tormentor's armor (my poor neccrie )

I was expecting the Paragon, being a "guardian angel" and stuff, to be the one with holy-damaging skills, tho. Instead, he's an angel who likes to make people bleed and set stuff on fire...
The best way to guard someone is to make sure whatever is going to harm it isnt there right?
Quote:
Originally Posted by FrOzEnMaGe
BUT!
cuz holy flame is an "aoe" type of skill, it is affected by the range of how far your enemy is from you, if your next to a non-moving target it will do the max, anywhere else it seems to do less dmg to a moving target depending on how far it is from the place you casted the skill.
Um, wtf? AoE damage isnt dependent on how far away the opponent is.


So many people dont understand game mechanics. Holy damage from weapons is not armor ignoring. End of story. It doesnt matter why bane signet ignores armor, it does, weapon attacks dont.

Last edited by anonymous; Jul 29, 2006 at 11:56 PM // 23:56..
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Old Jul 30, 2006, 12:03 AM // 00:03   #30
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Called Reversal of Fortune.

Holy damage treats all armor levels as if it was 60, which means holy damage doesn't ignore armor.
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Old Jul 30, 2006, 12:24 AM // 00:24   #31
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Quote:
Originally Posted by anonymous
The best way to guard someone is to make sure whatever is going to harm it isnt there right?
Which could be done with holy damage and light damage (whatever that means), and that's what I would expect from a "guardian angel" thingee. Bleeding people to death and setting them on fire is a combination of sanguinolence and arsonism not usually associated with holy beings of light and good. But, who knows... old testament, as someone pointed out, right?
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Old Jul 30, 2006, 02:27 AM // 02:27   #32
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Heres how you test it, you use heart of holy flame, and you use wild blow on a 60 armor dummy, and an 100 armor dummy. You will find out they don't do the same damage even though wild blow would create for an equivalent base damage. Problem solved, case closed.
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Old Jul 30, 2006, 02:30 AM // 02:30   #33
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Judge's Insight doesn't deal real Holy damage, it does Light damage which is still double damage to undead but it only has 20% AP. As for Avatar of Balthazar, my Dervish does a little more damage with their AE attacks so I'm not sure if it ignores armor. It seems like it does somewhat because the skill only does 84ish and with AoB, it does like 95.
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Old Jul 30, 2006, 02:49 AM // 02:49   #34
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ok... for sure the people that say holy damage on a sword/satff/axe/etc.. does not ignore armor at all its juts a type of damage slash/blunt/cold/fire etc... is RIGHT!

skills like banish bane sig do ignore armor.

just go search in guildwikki
who ever said about the same thing as me is right and everyone eles is wrong face it.
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Old Jul 30, 2006, 09:28 AM // 09:28   #35
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There's a diff. between skill damage and melee damamge. Chaos (skills) i.e. esurges ignore armor. IW, same deal. now. does your bow do more damage wotha firey string? no. so would it deal more with a holy or chaos string if they existed? no.

sorry if that was incoherent....time to slep...
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Old Jul 30, 2006, 10:05 AM // 10:05   #36
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This thread is full of "IM RIGHT BECAUSE I SAY SO".
For all intents and purposes, anything that modifies your weapon damage to holy or whatever, does NOT make it ignore armor, right?
So why do you INSIST that this means all those skills are exceptions? Doesn't it make far more sense that the SKILLS that deal the SAME type of damage ignore armor instead, simply because most non-elementalist skills do?
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